3D Terrain Renders
Generated with: bof3_terrain_3d.py (Click to view the Python algorithm)
Gallery and Isometric Renderer Visualization
Generated with: bof3_terrain_3d.py (Click to view the Python algorithm)
Algorithm ported from: bof3_terrain_3d.py
to_iso(row, col, height):
iso_x = (row - col) * (tile_width / 2)
iso_y = (row + col) * (tile_height / 2) - height * height_scale
1. Build tile map from ground layers
2. Build height grid (shared vertex heights)
3. Sort tiles by depth (row + col)
4. Draw cliff faces for elevated tiles
5. Draw tile tops with averaged colors