BOF3 Map Renderer

Gallery and Isometric Renderer Visualization

3D Terrain Renders

Generated with: bof3_terrain_3d.py (Click to view the Python algorithm)

3D Terrain Renderer (Live JavaScript Implementation)

Algorithm ported from: bof3_terrain_3d.py

Algorithm Details:

to_iso(row, col, height):
  iso_x = (row - col) * (tile_width / 2)
  iso_y = (row + col) * (tile_height / 2) - height * height_scale

1. Build tile map from ground layers
2. Build height grid (shared vertex heights)
3. Sort tiles by depth (row + col)
4. Draw cliff faces for elevated tiles
5. Draw tile tops with averaged colors